Zanagrams Wins Multiple Game Of The Year Awards

Six months after release, Dark Horse’s core commitment to inclusive design has already been recognized by the public. Zanagrams, our first release, was nominated for Game of the Year awards on Apple Vis and Mobile Accessible Games—both of which operate on the premise of community-based voting. Zanagrams received thousands of votes between the two platforms, and … Read more

Getting Started with Xcode

A grayscale variant of the Dark Horse logo featuring the upper-half of a horse rearing-up on its hind legs.
This entry is part 2 of 2 in the series Developing In The Dark

I briefly-explained the role of Xcode in development in my post about teaching myself how to code, but I didn’t explain how much of a beast it is to tackle with Voiceover. Xcode is incredibly powerful, capable,  and mostly-accessible, which is why I was able to create Zanagrams using it. A great philosopher once said, … Read more

How I Taught Myself How to Code

A grayscale variant of the Dark Horse logo featuring the upper-half of a horse rearing-up on its hind legs.
This entry is part 1 of 2 in the series Developing In The Dark

Now that my first game, Zanagrams, is available on the App Store, it’s not uncommon to be asked “IF YOU CAN’T SEE ANYTHING, HOW CAN YOU CODE AN APP?” And to that, I reply with something along the lines of, “A lot of blood, sweat, and tears- without the blood and sweat.” In all seriousness, … Read more